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OOP, Projects, and a Given Program

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Your question is OOP, Projects, and a Given Program. Take a moment with it on the right.

Talk me through your thinking if you like. When you're confident, submit your answer and I'll grade it like a real screen (7/10 or better passes).

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Problem

Thales' radar tracking software keeps a running list of contacts and scores each one's threat level. A reviewer flagged this TrackManager code during a design review as having real bugs baked into how it uses inheritance, not just style issues.

#include <vector>
#include <iostream>
using namespace std;

class Contact {
public:
    Contact(int id) : trackId(id) {}
    ~Contact() {}
    virtual double threatScore() { return 0.0; }
    int trackId;
};

class HostileContact : public Contact {
public:
    HostileContact(int id, double* sensorData) : Contact(id), data(sensorData) {}
    ~HostileContact() { delete[] data; }
    double threatScore() override { return data[0] * 2.5; }
    double* data;
};

class TrackManager {
public:
    vector<Contact> tracks;

    void addContact(Contact c) {
        tracks.push_back(c);
    }

    double totalThreat() {
        double total = 0;
        for (auto& t : tracks) {
            total += t.threatScore();
        }
        return total;
    }
};

int main() {
    TrackManager mgr;
    double* sensor = new double[1]{40.0};
    HostileContact h(1, sensor);
    mgr.addContact(h);

    cout << "total threat: " << mgr.totalThreat() << endl;

    Contact* basePtr = new HostileContact(2, new double[1]{10.0});
    delete basePtr;

    return 0;
}

Describe how you would approach this OOP problem: what's actually wrong with how this program uses inheritance, and what would you change in the given program to fix it?