Your question is Lower-Latency Real-Time Optimization. Take a moment with it on the right.
Talk me through your thinking if you like. When you're confident, submit your answer and I'll grade it like a real screen (7/10 or better passes).
You're a robotics engineer at Pickle Robot working on the gripper controller for a trailer-unloading arm. The function below runs inside the hard real-time control loop at 1kHz, computing a grip force adjustment from the current joint state. Under load testing it mostly hits its 1ms budget, but every so often a single control cycle takes several milliseconds, long enough to miss the deadline and cause a visible jerk in the gripper.
#include <vector>
#include <mutex>
#include <iostream>
struct JointState {
double positions[7];
double velocities[7];
double torques[7];
};
struct GripperConfig {
double gain;
};
std::mutex g_configMutex;
GripperConfig g_config;
std::vector<double> computeGripAdjustment(JointState state, double targetForce) {
std::vector<double> adjustment;
std::lock_guard<std::mutex> lock(g_configMutex);
for (int i = 0; i < 7; i++) {
double error = targetForce - state.torques[i];
adjustment.push_back(error * g_config.gain);
}
std::cout << "grip error computed" << std::endl;
return adjustment;
}
Explain exactly why this occasionally misses its 1ms real-time budget, and how you'd rework it to keep the worst case bounded, not just the average case.