Your question is Evaluate Live Ops Retention Impact. Take a moment with it on the right.
Talk me through your thinking if you like. When you're confident, submit your answer and I'll grade it like a real screen (7/10 or better passes).
You work on a live game where the team runs events, rewards, content drops, and limited-time offers to keep players coming back. Some of these programs lift short-term activity, but it is not always clear whether they improve true player retention or just pull engagement forward for a few days.
How would you evaluate whether a game's live ops strategy is actually driving retention?