Real, anonymous reports from people who interviewed for Frontend Engineer at Intuit Management Consultancy, newest first and distilled into what to expect across the loop.
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After the application, the process moved through Uptime Crew and felt pretty structured. My first checkpoint was a proctored online assessment with three parts: a LeetCode-style DSA problem, then SQL, then a Bash section. I remember the Bash part being trickier than I expected, and the DSA question sitting around the harder end of “medium/hard.” For the OA, I had a limited window to start (somewhere around a week/90-minute timing), and the platform proctoring made it feel more high-stakes than just a casual coding test.
A recruiter screen followed, and most of it revolved around how I actually used AI while building—what tools I used, how I prompted, and how I applied it to a project end-to-end. I also talked through the work I’d done in a way that connected AI usage to feature implementation rather than treating it like magic. Next came a take-home build challenge. It lasted a few hours for the main build portion and was open-ended enough that it needed a real build process, not just one throwaway script. After submitting, I went into a technical review/discussion stage where I had to walk through my approach and answer follow-ups about the design choices.
> 1 year
Difficult Negative United States
My process started normally with recruiter and tech phone screens, but the on-site was where everything fell apart for me. The on-site was a virtual format with five modules, including building a front-end app from product requirements in my local dev environment and then presenting the project to a panel, followed by three separate deep-dive sessions.
The first module involved 90 minutes of coding. I appreciated being able to work silently in my own environment, but it got derailed when I was suddenly told to copy and paste my work into a shared text editor with only about a minute left as the panel began joining. My code and everything I’d created—helpers, fixtures, components, tests, and styling—ended up dumped into a single place, which made the demo and walkthrough feel chaotic.
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