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Interview Guides/Electronic Arts
E
Electronic ArtsCompany guide
Updated weekly · Reviewed by the Dataford team

Electronic Arts interview process & guide 2026

Everything we know about interviewing at Electronic Arts: what each round tests and compensation by level.

Product ManagerSoftware EngineerUX/UI Designer

At a glance

3
Role guides
12
Topics tracked
$144k
Median total comp
01 · Topic breakdown

What Electronic Arts actually tests for

How prominent each skill is across reported loops
100%
Full-Stack Development
100%
UI Design
100%
Product Management
96%
Backend Development
96%
User-Centered Design
96%
Senior Product Management
93%
Software Engineering (General)
93%
UX Research
90%
Frontend Development
90%
Interaction Design
51%
Technical Communication
37%
A/B Testing
Tested less
Tested more
02 · Role guides

Find the guide for your role

This is your next step: open the guide for the role you are interviewing for. Each one carries the questions Electronic Arts interviewers actually ask that position, the loop structure, and pay by level.

Showing 3 of 3 role guides
Product Manager
$105k-$183k
Open guide
Software Engineer
$106k-$183k
Open guide
UX/UI Designer
$52k-$133k
Open guide
03 · Compensation

What Electronic Arts pays, by level

Estimated total compensation: base salary plus stock and annual cash bonus.

Median $144k
Level$50kTotal comp range$200kTotal
All levels
Base $63k-$181k
$52k-$183k
Ranges blend verified compensation data points. Base + stock + annual bonus shown. Estimates only.
04 · FAQ

Electronic Arts interview FAQ

Answered from real candidate and workplace data
How much does Electronic Arts pay?

Reported total comp across roles at Electronic Arts ranges from roughly $52k to $183k per year, varying by level, team, and location.

What topics does Electronic Arts test in interviews?

Electronic Arts interviews most often cover Technical Communication, A/B Testing, Full-Stack Development, UI Design, and Product Management. The exact emphasis depends on the specific role you apply for.

What roles can I prepare for at Electronic Arts?

Dataford has interview guides for 3 roles at Electronic Arts, including Product Manager, Software Engineer, and UX/UI Designer.

Is Electronic Arts a good place to work?

Employees rate Electronic Arts 3.7 out of 5 overall, based on aggregated workplace reviews spanning career growth, work-life balance, compensation, culture, and management.

On this page0% read
What Electronic Arts evaluatesQuestions and role guidesCompensation by levelFAQ
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A day by day plan built from this guide, with the questions Electronic Arts actually asks.

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Roles at Electronic Arts
Electronic Arts Product ManagerElectronic Arts Software EngineerElectronic Arts UX/UI DesignerAll 3 roles
Electronic Arts prep plans
Electronic Arts Interview QuestionsElectronic Arts UX/UI Designer Interview QuestionsElectronic Arts Product Manager Interview QuestionsElectronic Arts Software Engineer Interview QuestionsAll prep collections
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