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Big Viking GamesSoftware Engineer
Updated · Reviewed by the Dataford team

Big Viking Games Software Engineer interview questions & guide 2026

Every question Big Viking Games interviewers actually ask, the frameworks that win the room, and the language hiring managers respond to.

5 rounds · ≈ 4-6 weeks
1
Recruiter Screening
2
Technical Assessment
3
Technical Interviews
4
Discussion with Engineering Team
5
Final Rounds with Leadership

1. What is a Software Engineer at Big Viking Games?

A Software Engineer at Big Viking Games is a critical contributor to the studio’s mission of building high-quality, accessible gaming experiences that reach millions of players. You will not just be writing code; you will be solving complex architectural challenges, optimizing game performance across various platforms, and working within a fast-paced, iterative development environment. Whether you are working on core engine components or player-facing features, your work directly impacts user retention and the overall scalability of our gaming infrastructure.

This role requires a blend of creative problem-solving and rigorous technical discipline. Because Big Viking Games operates at the intersection of gaming and real-time social connectivity, you will often find yourself navigating unique constraints—such as minimizing bandwidth for network communication or debugging complex state management in JavaScript. You will collaborate with product managers, designers, and fellow engineers, making your ability to communicate technical decisions as important as your ability to execute them.

2. Common Interview Questions

Our interview process is designed to evaluate both your foundational knowledge and your ability to apply engineering principles to real-world game development problems. While specific questions may vary by team, the following patterns represent the core competencies we look for.

Technical Foundations and Coding

These questions test your grasp of fundamental computer science concepts, language-specific nuances, and your ability to write clean, efficient code.

  • Explain the difference between a struct and a class.
  • Write a bubble sort algorithm.
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03 · Question bank

The questions most likely to come up

Sorted by relevance to this company
Manage Scope Changes in Software DevelopmentMedium
Develop a strategy to handle scope changes during a software project with tight deadlines and multiple stakeholders.
Scope Management
Recently asked
OOP Concepts With Real ExamplesMedium
Evaluates your ability to explain OOP clearly and connect it to practical situations.
oop
Recently asked
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3. Getting Ready for Your Interviews

Preparation for a Software Engineer role at Big Viking Games should go beyond rote memorization. We are looking for engineers who can articulate their "why" as clearly as their "how."

Technical Domain Knowledge – We expect a strong grasp of the languages you use daily, particularly JavaScript. Be prepared to discuss not just syntax, but the underlying mechanics of memory, object-oriented design, and performance optimization.

Problem-Solving Methodology – When presented with a case study or a technical challenge, we evaluate your process. We look for candidates who ask clarifying questions, consider edge cases, and justify their design trade-offs before diving into implementation.

Communication and Collaboration – As a member of a cross-functional team, you must explain complex technical concepts to non-technical stakeholders. Your ability to articulate your thought process during coding rounds is as vital as the final solution itself.

4. Interview Process Overview

The interview process at Big Viking Games is structured to be rigorous yet transparent. Typically, you will encounter a series of stages that begin with a recruiter screening, followed by a technical assessment (often a take-home project or a case study), and concluding with technical interviews that deep-dive into your code and architectural decision-making. We value candidates who can bridge the gap between theoretical knowledge and practical application in a game development context.

You should expect the pace to be steady. We often utilize project-based assessments to see how you approach a problem over several days, followed by a discussion with our engineering team to walk through your implementation. Our final rounds may involve senior leadership, where we assess not only your technical depth but also your potential to grow with the team and contribute to our specific technical culture.

06 · The loop

The interview process, end to end

≈ 4-6 weeks · 5 rounds
1
Recruiter Screening

Initial screening by a recruiter to assess candidate fit for the role.

2
Technical Assessment

A take-home project or case study to evaluate technical skills and problem-solving approach.

3
Technical Interviews

In-depth interviews focusing on code and architectural decision-making.

4
Discussion with Engineering Team

Walkthrough of the implementation with the engineering team to discuss design choices.

5
Final Rounds with Leadership

Assessment by senior leadership on technical depth and potential team contribution.

The timeline above highlights the progression from initial screening to final technical evaluation. Use this to structure your preparation: spend early days reviewing core CS theory, and reserve time to polish your take-home projects, ensuring you can defend every design choice you made.

5. Deep Dive into Evaluation Areas

Technical Proficiency

We evaluate your ability to write production-ready code that is both efficient and maintainable. We look for a deep understanding of the language stack, especially for JavaScript and game-related architectures.

Be ready to go over:

  • Memory management and optimization techniques.
  • Debugging strategies for complex, asynchronous code.
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  • Every Software Engineer question, updated weekly
  • Model answers with full code walkthroughs
  • Recent, real interview reports
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08 · Topic breakdown

What they actually test for

Topic distribution
All topics
JavaScriptAlgorithms & Data StructuresSerialization / Data Encoding FormatsNetworking & Network ProtocolsGame Development

6. Key Responsibilities

As a Software Engineer, you will be responsible for the full lifecycle of feature development. This involves taking a product requirement, architecting a scalable technical solution, and delivering clean code that integrates seamlessly into our existing game engines. You will often work in small, agile squads, meaning you will have significant ownership over your features from conception to deployment.

Collaboration is at the heart of our work. You will frequently sync with designers to understand game mechanics and with product managers to align on feature goals. Your day-to-day will involve rapid iteration, code reviews, and constant performance monitoring to ensure our games provide a seamless experience to our global player base.

7. Role Requirements & Qualifications

We seek engineers who are as passionate about games as they are about software architecture. While we value diverse backgrounds, there are core competencies that define a successful Software Engineer here.

  • Must-have skills:

    • Proficiency in JavaScript or similar high-level languages.
    • Strong foundation in data structures, algorithms, and system design.
    • Experience in building and debugging complex, distributed, or networked applications.
    • Ability to communicate technical trade-offs clearly to team members.
  • Nice-to-have skills:

    • Prior experience with game engines like Unity.
    • Background in performance optimization and memory management.
    • Experience with real-time data handling or socket programming.

8. Frequently Asked Questions

Q: How long should I spend preparing for the technical assessment? A: Treat the assessment as a professional deliverable. While timeframes vary, ensure you have enough time to test your solution for edge cases and clean up your code; quality is always prioritized over raw speed.

Q: What differentiates successful candidates? A: The best candidates are those who demonstrate "architectural thinking." They don't just write code that works; they write code that is scalable, efficient, and easy for their teammates to maintain.

Q: Is the technical interview focused on whiteboard coding? A: We lean more toward practical application and discussion of your own work. Expect to spend a significant portion of your technical rounds explaining your past projects or the specific implementation choices made in your take-home task.

Q: What is the culture like at Big Viking Games? A: We are a collaborative, fast-paced environment that values creative solutions to technical problems. We look for individuals who are proactive, curious, and eager to learn from their peers.

9. Other General Tips

  • Own your code: Be prepared to justify every line of your take-home project. If you used a specific library or algorithm, know exactly why it was the best choice.
  • Communicate your process: During live coding or technical discussions, "think out loud." We want to hear how you weigh options and handle ambiguity.
  • Prepare for follow-ups: If you suggest a solution, anticipate a follow-up question regarding its limitations or how it would perform at scale.
  • Research our games: Being familiar with our product portfolio shows genuine interest and helps you provide better context during behavioral discussions.

10. Summary & Next Steps

The Software Engineer position at Big Viking Games offers a unique opportunity to work on highly visible, performance-intensive products. By focusing your preparation on clear technical communication, architectural trade-offs, and a deep understanding of your own past work, you will be well-positioned to succeed. Remember that we are evaluating your potential as a long-term teammate, so bring your curiosity and your best problem-solving mindset to every interaction.

You can explore additional interview insights, practice questions, and preparation resources on Dataford to further refine your approach. Success is a result of intentional, focused preparation, and we encourage you to take the time to reflect on your technical experiences before your first round.

14 · Compensation

What this role pays

2 reports
USUSD
Estimated total compLow confidence · 2 data points
$0k-$0k
Median $125k / year
Base salary · 100%Stock (RSU) · 0%Cash bonus · 0%
25thEntry / smaller markets
$100k
50thTypical offer
$125k
90thTop performers / major metros
$150k
Breakdown by component
Base salary
100% of total
$100k$150k
$125k
median
Stock (RSU)
0% of total
$0$0
$0
median
Cash bonus
0% of total
$0$0
$0
median
Aggregated from 2 self-reported salaries via Glassdoor. Estimates only. Verify against your offer.

The compensation data above provides an overview of the salary range for this role, which reflects the seniority and technical expertise required. Candidates should understand that total compensation may include various components and is often determined based on individual experience levels and specific team requirements.

15 · More at this company

Other roles at Big Viking Games

17 · FAQ

Big Viking Games Software Engineer interview FAQ

Answered from real candidate and compensation data
How many interview rounds does Big Viking Games have for a Software Engineer role, and what are they?
Big Viking Games reports 9 interviews in total, and the process typically runs from recruiter screening through technical assessment, technical interviews, a discussion with the engineering team, and final rounds with leadership. The technical assessment is often a take-home project or case study. Later stages focus on deep dives into your code and architectural decision-making, plus a walkthrough of your implementation with the engineering team.
How hard is it to get an offer at Big Viking Games for a Software Engineer role?
Candidates report an average difficulty level, and the offer rate is 22% for this role. With 9 reported interviews, you should expect a multi-stage process that tests both fundamentals and how you apply them in code and architecture.
What technical topics does Big Viking Games test for Software Engineer interviews?
Expect a strong focus on JavaScript plus core computer science topics like Algorithms and Data Structures. The role also tests serialization and data encoding formats, networking and network protocols, socket programming and byte streams, debugging, game development, and concurrency fundamentals like semaphores.
Do Big Viking Games Software Engineer interviews include a take-home project, and what do they evaluate?
Yes, the technical assessment is described as a take-home project or case study. You will be evaluated on your problem-solving approach, including how you ask clarifying questions, handle edge cases, and justify design trade-offs before implementation.
How much does Big Viking Games pay for a Software Engineer, and how is it stated in reports?
Reported compensation ranges from $100k to $150k total max in the data, and base pay starts at $100k with total varying by level and location. Because the upper bound is capped at $150k in the reports, you should prepare for compensation that depends on level and geography rather than a single fixed number.
What should I prioritize when preparing for a Big Viking Games Software Engineer interview?
Prioritize JavaScript competence and the ability to explain performance and debugging, since the role emphasizes memory and optimization and diagnosing buggy behavior. Also practice system thinking for bandwidth and data efficiency, especially serialization and decoding from network bytes, and be ready to defend concurrency decisions like semaphore use cases. Finally, prepare to walk through your implementation and your trade-offs during the engineering team discussion.