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Pitfalls in Mobile Game Experiments

Hard
A/B Testing & ExperimentationNetwork InterferencePeekingNovelty EffectAsked 4 times

Problem

Scenario

You work on a mobile game and are running experiments on a new feature, offer, or progression change. Early results can look promising, but mobile game behavior is noisy and treatment effects can be distorted by player interactions, short-term excitement, or execution issues in the rollout.

Question

What are the main pitfalls you watch for when running experiments on a mobile game? How would you design and analyze the test so you can trust the result before shipping?

What this tests

  • Ability to identify common A/B testing pitfalls in mobile games
  • Metric selection: primary metric plus guardrails
  • Power analysis with explicit MDE
  • Choice of randomization unit and awareness of interference

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