ActivisionHardMetrics00:00

Welcome to your interview for the User Experience Researcher role at Activision.
The question is on your right: Resolving Telemetry vs Qual Contradictions. Take a moment with it first.
Talk your thinking through with me if you like - when you're confident, submit your answer and I'll grade it like a real screen. You have three graded attempts to score 7/10 or better.
If telemetry data shows a feature is highly used, but qualitative feedback says players hate it, how do you resolve this contradiction at Activision?