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CUPED for Mobile Feature Test

HardA/B Testing & Experimentation00:00
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Problem

Scenario

You are analyzing an A/B test for a new mobile gameplay feature in a live game. The outcome metric is noisy because player activity varies a lot day to day, and you want to improve sensitivity without changing the product experience or rerunning the test.

Question

How would you use CUPED or another variance-reduction approach in this experiment analysis? Explain when it is appropriate, how you would implement it, and what checks you would run to make sure the estimated treatment effect remains valid.

Metric Setup

MDE·3 minutes absolute (2.5% relative)Baseline·120 minutesPrimary metric·7-day engaged playtime per playerRandomization unit·player_id

Key Risks

  • Noisy engagement metric
  • Potential sample ratio mismatch
  • Possible unit mismatch between sessions and players
  • Need to preserve unbiased treatment effect estimation