Splice is a leading music creation platform used by producers, artists, and creators to discover sounds, build tracks, and access creative tools. Its core surfaces include the Splice Sounds marketplace, desktop app, mobile companion experiences, and subscription plans built around sound discovery and download credits. You are a Product Growth Analyst supporting the GM of Growth. Splice has strong brand awareness among serious music creators, but leadership believes growth has become uneven across the funnel: acquisition is healthy in some channels, while activation, retention, and monetization vary sharply by user segment.
The executive team wants a 12-month growth plan across the full AARRR funnel: acquisition, activation, retention, referral, and revenue. The question is not whether to grow, but which growth opportunities Splice should prioritize first, given limited engineering and marketing capacity. Leadership is especially concerned that paid acquisition is becoming more expensive, while a meaningful share of new signups never reach the “aha” moment of downloading and using sounds in an active project.
You are asked to recommend where Splice should focus and how to sequence the opportunities.
| Metric | Current State | Notes |
|---|---|---|
| Monthly website visitors | 8.2M | 62% organic/direct, 24% paid, 14% partner/social |
| Monthly new account signups | 410K | Visitor-to-signup conversion = 5.0% |
| Activation rate | 31% | Defined as first sound download within 7 days of signup |
| 90-day paid retention | 54% | Higher for DAW-integrated users; lower for casual trial users |
| Monthly referral contribution | 6% of new signups | Mostly informal sharing, limited formal referral loops |
Additional operating facts: